Pretty Pretty Princess Rules
May. 10th, 2019 10:49 pm- Each character ICly has a pawn that is moved forward by rolling a six-sided die; each group will have their own unique game board which is editable so you can keep track of where your character is on the board.
- Establish a turn order OOCly with mutual agreement or by rolling a die against each other in the dicebot chan on Discord. The command to roll a dice is ".roll 1d6" without quotations.
- When it is a character's turn, the player rolls in the dicebot chan. The pawn ICly will be magically moved to the corresponding space (think ala Jumanji). Characters are then to follow the directions for each square color provided which are as follow (and can also be found in the board's key for easy reference):
- BLUE: Pull a regular piece of regular jewelry, your choice, from the jewelry box.
- RED: Pick a piece of makeup, your choice, from the makeup kit.
- GREEN: Steal a regular piece of jewelry, your choice, from another player.
- PURPLE: Remove a piece of jewelry or makeup.
- GOLD: Take the crown from the jewelry box or from the player wearing it.
- BLACK: Take the submission collar from the jewelry box or whoever is wearing it.
- BLUE: Pull a regular piece of regular jewelry, your choice, from the jewelry box.
- Characters are unaware of this, but wearing different items have different effects. See rules 14 & 15 as well as the items & effects list below for more details about the specific effects.
- Makeup includes perfume in addition to the listed cosmetics; jewelry includes only accessory items. Regular items include all makeup and jewelry except for the crown and submission collar. There is an unlimited number of regular items to be found in the jewelry box and makeup kit, however there is only one crown and submission collar per group; these are considered special items. Special items can only be worn if a character lands on a gold or black space.
- Regular items' effects only last as long as they are worn and a character can choose not to wear a regular item if rolled. However: a regular item that has been taken off cannot be exchanged by a character for a different item from the box, nor can an item be counted toward a character's point total at the end of the game if removed by choice, and characters can only pick up an item from a square the turn it is rolled. If a character attempts to cheat these rules, please notify the game runner. :)
- Each item worn at the end of the game is worth one point (including special items) for turn-in calculations.
- If a character rolls on more makeup or jewelry squares than there are unique items, they can still double up for more points. Five necklaces is still five points.
- Effects between unique items stack (so if you wear a necklace and perfume, you have both effects); if you get enough items to have multiples of one unique item (say, two necklaces) the player can choose if the effect for the unique items changes or stacks between options.
- Characters must (and will feel magically, irresistibly compelled to) put on the submission collar or crown if their pawn lands on the corresponding space, even if someone else is wearing it. Characters currently wearing these items may or may not feel compelled to give them away at player discretion.
- Characters who land on a purple square must remove an item and will be magically forced to do so even if they don't want to. In the event that the only thing they have to remove is makeup, there are magic wipes for removal.
- In the event that a character wearing the submission collar rolls the crown, the characters wearing the crown and collar will be compelled to swap their items.
- Powers are on for the duration of the game.
- The character who either gets to the End space while wearing the crown or is wearing the crown when the game ends after four hours will find their clothing transformed into a dress fitting of a princess for the rest of the IC day. (This is not ICly known beforehand.)
- The character who either gets to the End space while wearing the submission collar or is wearing the submission collar after four hours will end up with a tattoo of the item around their neck (which will fade in 2-4 IC days) and lingering compulsions to obey any/all crown-wearers during that time. (This is also not ICly known beforehand.)
- Be good to each other. This should go without saying because of Imeeji's rules, but please remember that even though powers are on and status effects are beyond characters' control ooc communication is important. Please pay attention to and heed any person's hard no's / squicks and be kind to one another.